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Become HTML5 Game Developer: Zero to Pro Tutorial

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Course Overview

Do you want to build your career as a web developer? Want to create amazing games and give your ideas a shape? This is the chance for you. Learn how you can create games like a pro from this Become HTML5 Game Developer: Zero to Pro Tutorial course and take your first step to be a professional game developer. This course will guide you to create games for various devices from scratch. 

This Become HTML5 Game Developer: Zero to Pro Tutorial course will teach you the functions of HTML 5 from scratch. You will learn how you can create stunning games and applications using HTML5. You will learn to use different web servers, GitHub, intending interactivity, animating your games and many other functions. You will be able to create collapse games, design your grids and use different physics principles in your game design.

This course will teach you how to create realistic and interactive games and keep the players attracted. You’ll be able to create fascinating and interactive games after completing this course.

Learning Outcomes

  • Understand the basics of HTML5 
  • Learn how to create stunning games using HTML5 for multiple browsers
  • Learn how HTML file 5 Works for mobile, desktop and other devices
  • Get to know about multiplayer game creation
  • Learn how to use web sockets for game designing 
  • Understand how to create interactive games for clients 
  • Create different effects and add them in your game using HTML 5

Who is this course for?

This course is ideal for anyone who wants to learn web designing or web development. The course will teach you the functions of HTML 5 and how to design websites using HTML 5.

Entry Requirement

  • This course is available to all learners, of all academic backgrounds.
  • Learners should be aged 16 or over to undertake the qualification.
  • Good understanding of English language, numeracy and ICT are required to attend this course.

Certification

  • After you have successfully completed the course, you will be able to obtain an Accredited Certificate of Achievement. You can however also obtain a Course Completion Certificate following the course completion without sitting for the test. Certificates can be obtained either in hardcopy at the cost of £39 or in PDF format at the cost of £24.
  • PDF certificate’s turnaround time is 24 hours, and for the hardcopy certificate, it is 3-9 working days.

Why choose us?

  • Affordable, engaging & high-quality e-learning study materials;
  • Tutorial videos/materials from the industry-leading experts;
  • Study in a user-friendly, advanced online learning platform;
  • Efficient exam systems for the assessment and instant result;
  • The UK & internationally recognized accredited qualification;
  • Access to course content on mobile, tablet or desktop from anywhere anytime;
  • The benefit of career advancement opportunities;
  • 24/7 student support via email.

Career Path

Become HTML5 Game Developer: Zero to Pro Tutorial is a useful qualification to possess and would be beneficial for any related profession or industry such as:

  • Software Engineers 
  • Programmers
  • Game Developers
  • Game Designers
  • Game Testers

Course Curriculum

Unit 01: Introduction
Module 01: Introduction 00:02:00
Module 02: Setting up a web server on Windows 00:04:00
Module 03: Setting up a web server on a Mac 00:07:00
Module 04: Setting up a web server on Linux 00:05:00
Module 05: Creating, testing and inspecting your test page 00:04:00
Unit 02: Getting started with the HTML5 Canvas
Module 01: Introducing HTML5 canvas 00:13:00
Module 02: Screen refreshing and multiple sprites 00:10:00
Module 03: Multiple sprite states and destroying sprites 00:11:00
Module 04: Hit testing and displaying text 00:08:00
Module 05: Using sprite sheets 00:07:00
Unit 03: Animating your sprites
Module 01: Introducing frame animation 00:08:00
Module 02: Canvas transforms 00:07:00
Module 03: Adding user interaction to control the sprite 00:03:00
Unit 04: Let's make a noise
Module 01: Using the AudioContext interface 00:05:00
Module 02: Controlling volume and adding music 00:03:00
Module 03: Adding Sound to a simple game 00:02:00
Unit 05: Creating a collapse game
Module 01: Initialising the collapse game 00:07:00
Module 02: Understanding the game states 00:02:00
Module 03: Using recursion to find connected sprites 00:07:00
Module 04: Removing sprites and handling drop down 00:05:00
Unit 06: Physics is fun
Module 01: Introducing the Matter physics engine 00:06:00
Module 02: Adding physics bodies to sprites 00:04:00
Module 03: Adding mouse events to the physics engine 00:08:00
Module 04: Controlling sprite animations with physics 00:04:00
Unit 07: Using Spritoon
Module 01: Using the Spritoon online app 00:07:00
Module 02: Rigging a character 00:07:00
Module 03: Overview of the Spritoon library 00:07:00
Module 04: Using matrices 00:05:00
Unit 08: OK - we know enough, let's make a real game
Module 01: Save the bear 00:07:00
Module 02: Controlling the user character and adding a UI 00:05:00
Module 03: Adding a download progress bar 00:03:00
Module 04: Adding on screen instructions and multiple level 00:06:00
Unit 09: Platformers
Module 01: Preloading and scrolling a platform game 00:09:00
Module 02: Handling the user character 00:05:00
Module 03: Collision testing 00:07:00
Unit 10: Games where the computer is the opponent
Module 01: Initialising the board 00:07:00
Module 02: Adding player moves 00:12:00
Module 03: Adding computer moves 00:07:00
Unit 11: Card games
Module 01: Initialising the game 00:07:00
Module 02: Drag and drop 00:10:00
Module 03: Dealing from the stack 00:04:00
Unit 12: Save and Load
Module 01: Save and load – server-side 00:09:00
Module 02: Save and load – client-side 00:06:00
Unit 13: Particle effects
Module 01: Introducing particle effects 00:06:00
Module 02: Adding a spirit image to a particle 00:03:00
Module 03: Adding an emitter and gravity 00:07:00
Module 04: Using global composite operations 00:03:00
Module 05: Adding particle effects to a game 00:02:00
Unit 14: Multi-player games
Module 01: Installing node.js and creating an app 00:05:00
Module 02: Handling server-side code 00:06:00
Module 03: Handling client-side code 00:05:00
Unit 15: Professional tools
Module 01: Adobe Animate 00:09:00
Module 02: Texture Packer and Physics Editor 00:03:00
Module 03: Cocos2d Creator 00:07:00
Module 04: Phaser.js 00:06:00

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